Viz Engine allows customers to integrate their own proprietary control software with ease. A powerful scripting language supports easy manipulation of graphics objects, as well as the creation of user-specific plug-ins.
Viz Engine can be used as a reliable multi-channel video playout server for 4K video. Viz Engine can operate on the same SAN as Viz One or as a standalone video server. A single Viz Engine is capable of back-to-back clip playback of up to 10 clip channels, clip playback from closed clips, clips-in-transfer, and video taken straight from an ongoing recording by the loop recorder. Additionally, Viz Engine supports all the commonly-used codecs including MPEG I_Frame, ProRes, DNxHD, and many more.
Viz Engine uses graphics channels to display multiple Vizrt scenes simultaneously in a single output layer. The graphics channels function as flat 2D DVE channels or as textures on 3D objects, giving maximum flexibility for displaying content. Viz Engine supports displaying 16 graphics channels simultaneously.
Viz Engine allows for streaming IP video in and out. Graphics and video are composited in real-time and output as a stream that can take many formats–including MPEG-2 at 1080i/25, 1080i/29.97, 1080p/30 and 720p/50– for use online, on mobile devices and live on-air. The IT infrastructure makes Viz Engine highly portable for OB vans and very affordable for broadcasters. Viz Engine can also act as a fully functional member in a Tricaster NDI based ecosystem with stream in- and out capabilities.
Viz Engine can be configured to handle multiple outputs in a single system when configured with one or more various Matrox video boards and NVIDIA graphics boards. With a Matrox board, Viz Engine supports video output ranging from SD all the way to 4K fill and key, all in real-time. The Viz Engine can then handle multiple independent SD/HD video inputs in RGB, or one RGBA input used for background or live video textures.
Viz Engine supports up to 16 layers of scenes that can be controlled separately. The user can organize scenes in different layers for up to 8 live inputs, 16 clip channels, 4 stream inputs and 16 graphic channels with the Media Manager.
The combination of the powerful plug-in API and a simple ASCII communication protocol sets a very flexible foundation for various applications. Given the availability of competitive, high-performance graphics hardware in the market today, Viz Engine can be used as the complete graphics layer for applications requiring high-fidelity graphic content and interactivity.